Ohhhhhh, duuuuude. I make games on sfml too, i will give you several advantages. Put all stuff like your pngs and wavs in separate directory, it will make game files more pretty look. Also you can remove a console, if you will include sfml-main and put in settings compiler/system/ window instead of console. And also you do not need all thoose dll in game files. You do not use sfml-network, so just delete it. Also files will be looks more pretty, if you make a static compilation of your proj, but it may be hard, so it's okey. It's all about sfml, now about game. I like your 1 bit art, it looks pretty and recording all sound in game by your self sound funny, good idea)) And you also took a good font, dude, but i have no idea how to finish your game. Is it possible?
Viewing post in Platformer Under Construction jam comments
Thanks for the tips, they will come in handy. I really had no idea about how to package the game ( I wasn't even sure that it would work on other people's computers lol), but I will look into it for my future games. I appreciate your interest in the game, I just kept the art style as simple as possible so that I could focus on programming. It is possible to beat the game, some jumps are impossible if you don't rearrange the platforms by pressing tab and changing the mode, which lets you go up and down and push platforms around, if you mess them up they get reset by going in and out of platforming mode. There are only 5 levels though, and they are pretty similar, so you're not losing much.