Thanks for your comments on the level design. I've never really taken a project to a point where I needed to design levels, so it was quite exciting. I joke about it, but I have consumed a lot of video essays on level design and player experience over the years and I was hoping they didn't fail me : ).
That said, there are still so many levels and additional features I still wanted to add! Like, bubbles that automatically pop and bounce you when they land, special ground that doesn't pop red-type bubbles, etc. : )