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(+1)

Hey, I’ve been trying various RPG engines recently and it turns out making your own is not a bad solution… but I like how you took this opportunity to add dexterity/timing challenges! (although once you get used to it, it simply becomes part of the UI)

I really missed two things in the UI:

  1. A cancel button (to skip turn and during dexterity challenge to cancel attack, since the deer is very likely to kill an opponent already in the red zone).

  2. A tooltip showing the name of the hovered item when you need to drop one to pick another. I wasn’t sure what the slime was and so which item I could drop.

But for a 2-week effort, it’s great! The graphics are nice too, I didn’t look at the details but it seems you’re working with alternative colors but not at the same time as the base colors? (that means the total number of colors on screen is still 16 or less)

Yeah, I'll probably add a "skip" option in a future version. Item tooltips too. The game was pretty rushed in just 2 weeks so it lacks some polish.

The game uses 16 colors, but the greens and red are from the alternate palette.

Ah, I was thinking it’d be something like that for the colors.

Good luck if you go on improving it! (but no pressure, I know how working on past jam games can easily get in competition with the other, bigger projects)

Yeah, I'm thinking of finishing it for next Christmas. Going back for Sonic 2.5 right now to get something cool done for SAGE

(+1)

Aha, this time I’m uploading my entry too!