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Haha, yeah. I liked the restrictions initially, but the engine is so hard bent toward standard JRPG's (who'da thunk :B) I think I'll leave it for now. I think I'll look into Godot next, since the python-like GDScript sounds appealing, but we'll see.

As for the graphics, yeah, it was going to be a Earthbound/OFF/Lisa kinda RPG;  obviously I didn't get too far with that though.