Haha, yeah. I liked the restrictions initially, but the engine is so hard bent toward standard JRPG's (who'da thunk :B) I think I'll leave it for now. I think I'll look into Godot next, since the python-like GDScript sounds appealing, but we'll see.
As for the graphics, yeah, it was going to be a Earthbound/OFF/Lisa kinda RPG; obviously I didn't get too far with that though.