Yes I understand the purpose of the questions storywise and the writing was very good. What I mean is that it would have been more interesting (actually it dépends from what you want to do) to have answers that are less easy to see which one is the "full / too much virtue" / "middle ground" / "no virtue". Especially considering those were always presented in the same order.
The goal is to get a good dice throw, and in order to do that, a player could just mindlessly never choose the last answer as it's obviously the "lack of virtue" one. Which is not idéal.