Thanks for playing!
I'm kind of curious about the blocked popups in your game. Was it an intended feature that didn't work in practice?
Note: I don't actually speak German, I just abuse Google Translate a lot.
It was intended for the popups to actually pop, but I just couldn't get it to work from within Unity and was too lazy to put it in an iframe where I can get them to work thru javascript. Browsers are super strict on things like this nowadays. No popups unless you press a button, no sound unless you have interacted with the html in some way or have controls enabled. At least the doxing -eh geolocation works (if the user accepts). So many horrible things that are not possible. Honestly I should have just used image download prompts. They work.
Google Translate did a good job. Almost no mistakes. Also excellent use of alternative word translation. High quality crap!
I kind of used the browser restrictions as a starting point; right away I realized there are certain things that can only be done on response to user input, and that I could finagle my way around that with a game mechanic that forces players to click repeatedly. I figured pumping out some sort of watercraft was an obvious direction, which is where that core mechanic came from. I'm not sure what led me to u-boats specifically, but Silent Hunter III is one of my favourite niche old games so maybe that's part of it.
I think you mentioned that you looked at the code I was using? If it looks a little weird, that's because most of it was written in TypeScript and compiled into Javascript.
I hoped that I could outsmart the browsers with the use of plugins, so that everything runs from unity natively without any extra code. Turns out the Browsers outsmarted my outsmarting. I will have to go back to the roots, but the experiment was not a loss. Popup warnings are still annoying, they can be used.
Javascipt is still javascript, compiled or not unless you minimize it like unity does I can read it quite comfortably.
The Silent Hunter Series is indeed very good! I have yet to see a modern game that lets you destroy ships in such a satisfying way. Sure there are u-boat games out there, but none rip a destroyer in half in a glorious blaze with sailors flying in all directions. Perhaps one day my lust for blood and destruction can be satiated.