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(+2)

This one's great, I love the visual style and the pixel art for the characters and environment. The flow of juggling between the different stations and pre-emptively preparing for events like hunger and power surges is very well executed.

One thing I'd like to see is an improvement on the progress bars: Currently, they're being influenced by the lighting of the room, making certain bars difficult to tell when they're nearing completion. Having these be unlit materials would help in the discernability of the game-space.

 Also, it's amusing how the mother will be upset about you playing games, but is completely fine with her son sleeping near a sparking, faulty wiring, uneaten pizza on the floor, all while a pizza delivery man reaches into her son's room with a fresh box.

This one had a lot of charm, excellent work!

(+1)

Thank you for giving such a detailed feedback, and I agree the progress bar should be easier to see, we'll fix it in the final version.

And mom logic i guess :)