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(1 edit)

CoalFire, you are fantastic! Thanks a lot for this second run! You have indeed got much, much better at it. Like I said in a comment in Youtube,Im sooo sorry for such an unfair death by madness, we are working on that, and we are definitely working on character progression, but these are things that over a 1 level demo, it is really hard to show. So, answering to some of the questiosn:

1) There will be a insanity counter. yes, it is under progress, and in fact, sanity will be a strong element in the character progression.
2) Right now we have just quests triggered by room entrance, but there will be more types of quests and traps in future versions
3) About the character progression. There will be it, in form of keeping items between levels, and becoming the character stronger.
4) Also we plan on including the possibility of "saving" the character. (still on it)

Said that, the sensation of continuity in the final game, will be much bigger.

The demo can be a bit frustrating, I know, because it is just one level, and we are working on the balancing, but on the bright side, we have solved many of the bugs that appeared in your last run, so thank you for your help.

Oh! And also a gameplay video that I did myself. Watch the ending :) it is the small reward for playing the whole demo!

Thank you again for your support! I will send you a free key as soon as the game is on sale!


Best,

Carlos

Glad you enjoyed the second video! I'm really glad to hear that there is going to be some carryover between lives, that eases a lot of concerns I had with the demo. And that you've already got a sanity meter in the works. I'm already looking forward to the full game and I'm excited to see what all is hidden in there!