Thank you for playing, for your feedback, and for sharing your score! That's very much appreciated!
I read you, and understand. Thing is I wanted to add one more mechanic based around time to make it more relevant to the theme. Like a timer that would spam some sort of police cops that will try to catch you until you escape the level. It was already one week left for the jam, and I had that prototype working already so I had to make a decision and I took the easiest one as to not implement a new mechanic. I didn't want to take that risk and fail to upload this project. That said, I also wanted to polish more animations and stuff around time crates, but again due to the tiny amount of time I had left, I had to make some sort of decisions to focus on what I thought was the most important: levels, main mechanic, polish controls + main mechanics, a start screen, and an end screen. I don't want to argue as I do understand and agree with what you say, I just wanted to explain my choices and how it went. That said thank you very much again! ^^