Thank you very much for trying it out! Most of the assets were from Synty Studios, which is why they integrated together so well. 🙂 Every time you killed an enemy, you collected a green or red orb, that was the ‘soul’. When you die, all these souls are released back, to go possess other victims. I should’ve made it more clear that they are souls, but time constraints and skill constraints. 😄 Thank you for the feedback!