I love the scenery! The music is also nice, especially that it changes when you’re in combat.
I have some feedback. When you stop pressing the move button, the player moves a bit further till the animation is finished. The idle stance doesn’t loop, it is like the character freezes.
Not much of a big deal, but the character doesn’t attack where I’m looking with the mouse, but instead attacks in front.
It’s great that there’s a variation in attacks, and also nice that you can attack while you’re in the air.
I think you should somehow add the controls to in-game as well, maybe with some simple menu, but I understand that time was a bit of an issue. 😄
The monsters were fitting for the environment, but I didn’t see any other kind of monsters. Also, it seems like there’s no death animation for the enemies.
I found it weird that the character automatically jumps/rolls back when being attacked.
The game felt responsive, I liked the sound effects and the effects when you hit an enemy, parry and attack, and the weapon attack trails.
I had no idea what to do or where to go, so I felt like I’m in some kind of sandbox, wandering wherever because I didn’t know the objective.
For 7 days, it looks like a great game and fun to explore and kill some monsters, especially with those attack combos! Great work! I’m sure it would’ve been an even better game if you had more time.