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I gave up at the first boss, so all of this only applies to the very beginning. Here are my complaints:

  • The music is so much louder than the one other sound I could hear.
  • The ground texture has poor tiling; at some places, you can see seams, and others, the tiles overlap each other.
  • Every time you die, you're shown a message in Twitch lingo that's frankly irritating.

And, most importantly, the gameplay is simply bland; seemingly all you do is dodge and shoot. Furthermore, the boss seemed incredibly tanky, and the player incredibly fragile. I estimate it would take 100 hits to defeat it, meaning you'd need to survive something like 50 seconds, even assuming you hit every single shot. It certainly doesn't help that you die in only 3 hits and you have to spend around 10 seconds walking to the boss every time you want to retry.

I admit that I can't be certain the rest of the game isn't any better, but it's not a good sign if your player wants to leave after 10 minutes. If you're truly confident you've made a fun game, at least polish it so the player wants to stick around. Otherwise, it makes the player feel like it was cranked out in a couple days without any regard for quality, and isn't worth their time.

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Ok, but who asked? 

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By publishing a game, you're implicitly inviting feedback and criticism.