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Excellent atmosphere! The puzzles are light and easy, and mostly serve to drive the exploration. Good use of puzzle elements (like time constraints) and character goals to raise the stakes.

The worldbuilding is subtle and fascinating. It could stand to be explored a bit more, but it’s also fine as it is, and it’d be easy to ruin the surrealism by overexplaining.

I hooted like a monkey at the end when I found out that the game keeps track of something I didn’t think it kept track of.

What I’d most like to see added is even more immersion: actions that don’t advance the plot but express character, and player-character descriptions that change over time.

I’m not too sure about the viewpoint change, it felt too Tethered-ish.

I got confused by the description of the pyramid’s layout — maybe the number of levels could be made clearer.

Ending a very high-stakes and poetic sequence with a mere towel felt rather bathetic (heh, BATHos from a towel. I’m clever), and I was surprised the towel had no use later on e.g. to collect objects into.

I’ve only played through once so far, and definitely want to find all the possible deaths. Planning to send you a transcript when I’m done.

(+1)

Thank you very much for the good review!

I haven't played Tethered yet, I'll have to catch up as soon as possible. 

Now that you say that about the towel, it's so obvious to me that I'm annoyed I didn't put another nice use for it....