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I'm sorry but this was quite poor :/ It could of been nice I'm sure of it but, iI didn't quite enjoy this one. You're just thrown in it without any warning really and kinda have to figure out what to do, I didn't seem to find the money so i kinda was spamming a the screen until it placed it, the visuals, were, not terrible, but very mediocre, the sounds were ok, the music was stock for sure :P and the gamelay wasn't really fun :/

Yea, I know... The plan was to have an opening cutscene, music and sounds all designed by me, and a closing cutscene. I did also expect the graphics to actually look good, but as I said in the game, I am a terrible artist. I was even trying to get animations for each and every Sprite, though I blame time restrictions on that issue. Not that the animations would be any good, but at least they would be there. 

Still, it is a pretty good game for one that was built completely from scratch by a game designer who has really only ever made a recreation of Snake, right?

And what do you mean the visuals are mediocre and not terrible? I have seen pictures by 10 year olds that is way better than mine!

One last thing: what do you think would make the game more fun? That was one of the main things that I struggled with while designing this game. Perhaps giving each turret HP so the creatures have to destroy your towers to reach you? More enemy types with, say, different moving patterns? Should the enemy only come from one side?

Sorry if I'm taking too much if your time, and thank you for your feedback.

What i mean by mediocre, is that its simple art :P and to make, what would make it more fun is have waves at the very least with breaks in between, and also maybe explain what the enemies are furthe and have a bit more feedback when you get hit, place things down, hit an enemy, kill an enemy. Basically juice it up!