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(+2)

Maybe the teleport could use a cooldown because if you spam click from the top of the first area you can make it to the end XD. Love the sounds and aesthetic. The movement feels excessively slippery to me, to the point of kind of being unnatural. For the most part it's fine since the focus of this game isn't really intense precise platforming.

(1 edit) (+1)

There's actually supposed to be one, a cooldown on teleport! I'm surprised it works that well. Doh. :P Thanks for pointing out the bug!