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This game was intense for me, and definitely felt a lot like a Studio Ghibli film—I'm thinking about Castle in the Sky, Nausicaä, and Princess Mononoke. The hearts helped weave a sense of the past, the diamonds provided a plethora of different seeds for future plot events, the clubs created silent moments of contemplation, and the spades definitely, definitely create conflict. All that plus being able to use almost all of the polyhedral dice set I have (all except the d20) made for a pretty wonderful if a bit more stressful session for me—if you like a game with some conflict in it, that is a good stress.

I prefer quieter games, but I think this is an extraordinarily good story telling game.

(I did not at all expect that the enemy that came after me throughout the years would eventually come to take over my watch. It was very, very Studio Ghibli.)