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Close, but not quite? I know that you can launch yourself with F.I.N.D., but the best way to reproduce what I am describing is:

  • Position F.I.N.D. like you want to launch up.
  • Press W, without firing F.I.N.D.
  • Notice that the player is propelled erratically.

That glitch did help me in some levels where jumping didn’t work, though.

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This is getting out of hand... Now there are two of them!

I didn't even noticed this one. Weird. I rather will not use this player controller script anymore and rather code a new one...