Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you FriedChitin!   Yes, I really struggled to get Godot to respect both occlusion and shadow casting.  I could do one or the other, but not both.  I also didn't have time to learn raycasting and check if the target could be seen.  So it's a little weird to see an alien behind a door waiting for you.  :). I'll fix it later in the week.

The art is whatever I could find on OpenGameArt, since I can't draw.  I agree it's a mish mash of stuff!

And totally agree on controls.  The first thing in going to code tonight is auto-correction on movement so you don't get stuck on walls.  I made a mobile version and it's barely playable with a thumb control.

I appreciate your feedback and I'm glad you liked it!  Needed another day to polish it, but at least it has a beginning, middle and end.