On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

The core mechanic is neat! I enjoyed playing the game. But the controls do feel a little floaty (sliding off platforms), and the raycast to select the object is not immediately obvious (I thought you have to overlap the dot). The raycast is in particular annoying at times when you want to grab another platform and you accidentally grab the one that you are currently standing on.

(+1)

Thanks!

Yeah, the raycast truly is terrible; but once I realized I should have changed it to the top of the player character it was already too late.
Originally I wanted to highlight the colliding platform, but couldn't come up with a system to do so.

(+1)

I imagine you'll wanna look into shader materials to do a highlight.

GDQuest has an excellent tutorial here: 

(1 edit)

Yeah, I'm really bad at shaders, so I didn't feel confident attempting to add one.
I assume that with practice I'll get better.