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(+2)

Thanks for the feedback, I really didn't expect anyone to like my first game haha. And I appreciate you being so thorough! 

I made lots of changes to the game based on your suggestions since yesterday, some were things I just didn't realise needed to be set up in RPGmaker MV and some were just me not understanding how the combat system worked haha. 

Updates:

  • All chests are now only openable once 
  • Entrances / exits in areas made more clear with paths and carpets
  • Enemies are now in sideview during battles 
  • Added some battle backgrounds to different map locations
  • Gave the main character an actual name (oof this one's on me, I thought 'Main Char' was just the variable name)
  • You shouldn't be able to walk onto walls / objects anymore 
  • Removed most random encounters (there is still one but it's in a very specific region)
  • Balanced out the combat between enemies and main character
  • Fixed the double attack skill
  • Removed confusing cave in basement, it was just decoration
  • Added some objects you can walk up to and it will show some text about the object
  • The game has multiple endings!
  • The outro cutscenes explain the story a little bit better
  • No more confusing 'game over' endings
  • Enemies that roam around the map - some are passive and will just wander around, and some are aggressive and will chase you. Interacting with the triggers a battle to start. They will respawn after a while to keep the game's difficulty up.
  • When it comes to sound, I spent a good amount of time composing with Bosca Coeil and trying out footstep noises but any music I added to the game didn't really add much to the game. It sort of softened the atmosphere and that's not really what I was going for. Plus I like the idea of total silence until you walk into an area and a siren goes off followed by a robotic voice announcement so for now, I'll just keep it as is. 
  • Some people asked about a downloadable version so I added one as well
(1 edit) (+2)

Great update, the game is much improved now! Regarding the lack of music, I still think it needs "something", but it's up to you how you want it to be. Atleast now it's consistent since the game no longer has a battle theme.

The only thing I still have a problem with is combat. What is the evasion rate on the Wretches and hit chance for your attacks? Because the main character now seems to miss more often than actually hitting.

Btw. how do you get the second ending?

Wretches have a 'Hit Rate + 95%' and a 'Evasion Rate + 5%' trait, I think those were the defaults, main character is the same. Not sure if this is relevant but the formula I'm using for skills is the same for all of them: a.atk * 4 - b.def * 2

I do have the invocation success rate pretty low (50%) on bare fist attack. I'll try bumping that up. 

To reach the second ending:

***SPOILER WARNING***

You have to take the crystal back to the base in the graveyard and interact with a machine there to power it on. Then you can contact the SCP base, and so on ...

(+1)

That's probably it, the fight with a wretch took 5 minutes and 80% of it were misses. I did indeed use bare fist attack.