I kinda loved the old timey point and click adventure logic, and I appreciated the Razbuten reference (I think?) Did get slapped a few times for not understanding what interactions did what though.
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Not necessarily, just I think even some more clarity about what I was trying to do each level. First level it was clear it was the fuse, but the second level, I wasn't sure that the elevator was the right way to go, and then the greenhouse, I guess that I needed to go up, but I think it could be a bit clearer where/what I was supposed to do. Though at the same time the ridiculous solutions out of nowhere was a trope of old Point and Click games, and the quickfire nature of restarting means it never got too frustrating.