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I've never been too good at puzzle games, but this one played in such a way that not only was I able to work out the mechanics of it and understand what I needed to do early on, but it also introduces new puzzles and mechanics to you through the gameplay for later use. The little sounds the blocks made when rolling was a really nice touch, and both the background music, and the simplistic aesthetic to the game went together really nicely and complimented each other.

One critique I have is the camera controls. Whenever I clicked A or D, the camera would pan for a short period of time before stopping, and I could not stop it while I was moving. Sometimes the responses were delayed as well, meaning sometimes I would lose control of the camera, or get sort of disoriented. The "It's a Trap" level also gave me some trouble, as I would stop the cube mid-air beside the orange block in the center, and then the game would get stuck and I would have to restart, as it wouldn't give me any more cubes. 

Aside from that, I enjoyed the game, and I'm very impressed that you put all this together in a team of one within the span of a week! 

Thanks. I think the glitch you are describing is the same as someone else found yesterday. I am going to investigate after todays play and rate session. I am really pleased you enjoyed it. The camera steps between N E S W, you cant move it to a specific rotation. I did initially have it free but working out which way the arrows faced was even more confusing than it is now. I had very much planned on revisiting the camera setting but ran out of time. I am tweaking it in the polish.