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(2 edits) (+1)

I had a lot of trouble with trying to not use any plugins. I wanted to try to avoid using plugins for this jam, since that is basically what I've always done with these jams.

Unfortunately, the game is very limited in what it can do without plugins, but I think I did pretty well with pushing the engine to do stuff it wasn't really meant to.

It definitely sounds like the free version was very buggy. I was using the steam version, so I didn't have the same issues, though I think they updated the engine in the middle (July 4th) and I, like a crazy person, despite the update having no benefits for my project (seeing as how I wasn't using plugins), updated the core script... and broke half my game.

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I didn't want to use plugins since learning them can take a lot of time and instability can be common place. I wish changing the visual look of menus or HUDs could be done in program with more control. I'll check your game out and give whatever useful feedback I can!

Yea the free version is very unstable at times. I have MZ on my other computer but an older version and I didn't know(or rather not risk) if it would create bugs in my other project. So I got the free version on my laptop and made the Jam game with that. So they have some kinks to smooth out on the newest version. 

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One thing to note is to not update the core script unless you have to. That is what really causes the bugs. Aside from that, you could potentially make your entire game in notepad++ like I do.