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(2 edits)

I'm curious, if you are saying only one was carrying, was that Tulu or Nol? 

Actually, all four can carry, but only Nol, Voyd, and Nara can support (Tulu only has one support skill and it is both an attack and support, well, two if you count one of her learned skills, but that skill is hard to learn). It does require some experimentation to figure out the combos needed for Nara though and Voyd carries in a very specific way (fast charging Ult). Nara is actually the best carry in the game except for against bosses if you can figure out how to use her (She does work for bosses as well, but bosses can resist/counter her ultimates, so it is risky). Nol and Voyd are close seconds. Tulu is actually the worst carry, but she looks like the best if you unlock some of her skills because her learned skills are all high damage and fast charging.

Deleted 3 years ago

I mean, it is a completely valid playstyle to just use Tulu for everything, but that is definitely one of the more boring approaches. I designed them so that there were many valid playstyles to use. I mean, there is even the sac method, the auto method, and other options.

Like, one totally valid way to play is give Tulu the auto necklace and use the concentrated antidote or antidote bomb to kill both Nol and Nara at the start of each fight. Another strange, but valid way to fight is to use Tulu's insanity on all the enemies, then kill both Tulu and Nol while Nara spams her avoid skill (this doesn't work on bosses). You could even go a bit crazy and have Nol just spam pops against smaller groups (We are pop stars now! Once you pop, you just...).

There was no wrong approach, really and I made some of the more broken non-ult playstyles a bit harder to figure out. Really, I wanted the players to be able to have their own unique experiences with the exception of the Jest enemy.

Deleted 3 years ago
(1 edit)

I'm honored that you thought so highly of my game XD . Honestly, you can do most things in post-game except for revisit the story cutscenes. You might lose the divine buff though if you take too long. I highly doubt that anyone has figured out how to fight the secret boss yet. There is a clue, but most people will miss it. I did make a slight mistake with that fight, so it is way harder than it is supposed to be. Or way easier if you have the divine buff. (You lose the hidden divine buff after an hour of playtime).

If you want a minor bonus line, fight the secret boss with impossible mode on. Just don't expect to beat the boss in impossible mode.