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(+1)

This was a bit interesting. Definitely a very 'shonen' feel, including the deus ex machina style "I'm going to be stronger now because I feel like it".

The first battle was kind of annoying. At first it sounded like you were expected to keep the resist buff on until I experimented with it and realized I can just use the resist when the state is applied. The fight is also extremely long. It felt longer than even what should have been the longest fight.

The boy's ultimate skill is just unbelievably weak. It does maybe 4-8 times the weaker skill and costs 10 times as much with a buff state? One of the boss fights mentions being able to finish the fight in one hit. Not true because the ultimate doesn't do that much damage.

The story was pretty obvious the moment you meet certain characters. The game doesn't hide their role at all. This may be fine given that this seems to be a very shonen genre game, but I just wanted to point it out in case that wasn't the intention.

For one of the fights, there is a bit of an infinite loop where you can just effectively max your resources at will.

One of the fights felt a bit annoying because... if there is only one enemy, there is no real need to make us select the enemy, you can make that selection automatic.

Also, the wording regarding multiple weapons is a little bit unclear. That could have been made somewhat more clear.

It is very easy to accidentally select the default choice when clicking through dialogue and considering the long dialogue, it might be nice to have an option to save before the fights.

One of the enemy looks weird with dialogue though because there is a gap in the image instead of being seamless. You could fix this by either having a second image that appears/disappears over the first image when dialogue is present or by having the image extend to the edge or have the image naturally fade away.

For the multi-part fight, the second fight feels a bit weird because it looks like you are fighting the head.

Might be worth using a spellchecker and maybe a grammar checker.

For post-game, might want to add a cancel option instead of making someone press ok 18 times to exit. You can do that using a few different methods, but might want to use something.

Otherwise, the graphics were fine. The attack sprite animations felt a bit weird since they only show up during attacks. 

Hey thanks for playing and rating my game! I watched the replay of the stream. Trust me I was yelling "don't touch the sound please don't! lol"

- While I'm a huge fan of Shonen it wasn't the main inspiration but it's interesting that you got that impression.

- So I'm not one to tell people how to play, but I didn't expect you to play so defensively. So I'll accommodate for other playstyles. The boss only heals for a certain part of the fight and stops soon after but again the player doesn't know this cause I expected them to be a bit more aggressive. That's my fault for assuming such.

- Yes Morgan's BURST is not a win-all attack and I'll correct the language in that second fight. My (again) assumption is that they would attack the boss more and by the time the debuff state is over, the BURST would finish the fight right away. Funnily enough you skipped the entire second half of the fight but that's fine. Freedom is something I like.

- While that infinite loop exist I don't mind, I think it's a boring way to go about it but If people find it they can use it. It's all good to me!

- I'd need to get a plugin solely for that reason, I don't want to use an abundance of plug ins.

- I'll correct the language on the weapon shop to make it more clear.

- I'm not sure about the dialogue to choice select. I think I won't change that since cutscenes aren't terribly long and save opportunities happen often and prompts as well.

- The battle sprite didn't look very good with the transition and finding a work around would've taken too much time so I hope most won't mind it.

- Sure the second fight looks like the head but I think once the third one kicks in I feel like it makes sense. The 2nd has more body in it's shot.

- I'll be sure to check spelling and grammar!

- I'll look into the extra area, it's a bit beyond my scope but I'll try to learn!

- The sprites were inspired by phantasy star II (the old one)

Thanks again! I'll get to your game as soon as I can and I'll record a video for it and I'll also record a video of a reaction to your live stream as well, I'll be sure to link you.

If you are talking about skipping the target selection, for a single target battle, you don't need a plugin to do that.

Oh if it's simple please lead me to a way to do that!

(+1)

Enemy, 1 Random or Enemy, Target All.

With only 1 target, it will hit that target anyways without having to select them. Now, this won't help if there are multiple targets, but since all the fights here are against a single target, it will work.

Woah! I didn't realize that! Thanks a bunch man!