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(+1)

Thanks for playing!

- I'm a fan of using art to express story and character in visual novels but and I wanted to mix that with gameplay. 

- I'm a beginner composer so I'm also glad you liked the music and SFX. Was it too loud for you? I turned it down in the zipped version for everyone cause recalibrating all the songs I made would take a long time so I did my best to lower it in engine as much as possible. Next time I'll make game specific versions of the songs. 

- I was worried about the first person combat since it only has a bad rep but I'm glad it wasn't too jarring for you. 

- Yes all visual aspects outside of default animations and tiles were made by me. Feel free to use my icons, if you want them let me know. I have a lot and I believe it at least is different enough from the usual sprites we see.

- If I had to choose a design guide it's "freedom" the freedom to explore and be curious, and those who do will hopefully feel rewarded with story or game perks. 

- Yes I'll change that first fight up a bit, after seeing others play it. I know see it needs a bit of a shorter stopping point. I expected player to throw skills at it and it's a particularly simple fight but I need to take into account other playstyles.

- Spelling is not my strong suit at all so I'll keep checking over that. It's easy to miss sometimes.  and "I" before "E' always gets me lol!

- Heck I might go a giant frog next, I want to make it a series of large monster battles. 

Again I can't thank you enough for rating and playing my game! I'll be sure to get to yours asap!

I'd suggest to make the poison removal ability a bit more clear. The way it is worded makes it sound like a much more defensive skill.

Sure I'll update the language!