It took me a minute to realize that I needed to balance the meters, rather than fill/lower them either way (not unlike the Reigns series, which asks something similar of the player), but even when I didn't I still took delight in causing as many different types of apocalypses as I possibly could. There was some trial and error involved in working out what option would raise or lower what until I noticed that the indicators would light up for what would be affected, but in many cases you could work out what would happen from context clues. The references to various other media was cute, the sound of the buttons and paper was really nice, and the soft background music really gave it that "working at a company" feeling. The visuals were also really pleasing to the eye, too. Everything went together really well.
Good job!