So we've been general bug fixing lately. Everything is feeling a bit more solid and together.Pretty soon we'll be re-making a lot of the assets including the player animations and the goblin animations and artwork, mainly giving each goblin type their own distinct physical traits. We'll also be adding our first boss. Below are a couple of preliminary designs but you can expect those to change. I'm pushing towards a playable demo which is about a month and a half away, hopefully having about 4 enemy types and a boss across around 4 levels. More on that as it happens.
What we want to do is have a small, self-contained story within the demo, primarily told through 2.5d cut-scenes at the start and the end. I'll be painting the images to look like this one:
This should really start to flesh out the world that the player exists in, and give a bit of much needed context to everything so far.
Progress is slow but it is being made. Should should ramp up soon.
all the best, check back soon!
- James