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(+1)

Thanks for writing! 

This bug has been noted; I had made the foolish oversight of allowing the physics to be tied to framerate, causing varying performance from device to device. 

Unfortunately I cannot amend the current demo, as I have long since moved on from this alpha state in development. 

This issue will no longer be present with the next release, thank you for your understanding.

I look forward to that next release. Keep it up.