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Nice job. I recognize some of those planet sprites from a game I made a few years ago.

I had a bit of a hard time understanding how changing the positioning would affect the path of the ship, but with some practice you get the hang of it. You might consider re-wording the instructions; it wasn't clear that "mouse" meant "drag the mouse on the planets" at first glance.

Thanks for the feedback!  You're right about the wording.  I should make it a little more clear, and may be have a tutorial level.

I also had to patch it a bit to get it working in the latest version of LOVE; since the Linux version doesn't bundle the framework you might want to offer a download that's compatible with 11.1:  https://p.hagelb.org/gravity-falls-love-11.love

Oh Wow, I didn't realize, thanks for the download!