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(+2)

Nice game! I like the cooking game style of having to make different weapons!

I like the differences this has with it though, where you need to memorize the items needed and then play a little minigame to get the item crafted.

I didn't read much of the dialogues, since it felt bad to use my time reading them when I should be doing orders quickly, since most games similar to this have factors of how quickly you can complete an order. 

The minigame of creating the weapon is a bit difficult, needing some really good reflexes for it. I also see potential for other types of crafting minigames depending on the items used. 

One thing that I thought of which could be cool, is if some weapns / tools take a much longer time to make than others. So you have to make multiple smaller weapons for others, while also trying to make the bigger one.

The music and art was great! I especially liked the theme for when you are forging!

Thank you so much for the kind comments! We did notice that people had difficulty locating the recipes on the dialog, and that they felt they were being timed. Currently there is no punishment for taking your time, but it was part of the original design, which is why it probably feels that way. Taking note of your feedback, I think we'll end up adding a timer, incorporating time to the score, but also pausing that timer when reading dialog - that should give players a chance to enjoy the dialog and "chill" for a minute. We have seen comments and noticed ourselves that the matching can be difficult, even after trying to add visual and audio cues - so we will definitely be taking that back to the drawing board a bit. I like the idea of some items taking longer - we were talking about a second minigame for the magical portion of the crafting, but had to cut it for time - we will be revisiting this one in the future though. Thanks again for the feedback - cheers!