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In Grid View there are two nodes that you can adjust to change how the shop will look:
Position Limiter Smooth - this limits how much you can move shop items when you scroll them
Stick To Edge - this one makes sure it is in the same spot on the screen. (you can remove it)

The Item Slot has Hide Off Screen node that will hide the item when it reaches the limit. If you are going to alow to scroll the imems off screen then you can remove this node.

If you want to scroll horizontally in the Grid View you can change the Touch Move - Priority:1 node Sensitivity from X 0 Y 1.5 to X 1.5 Y 0

For the asset you are trying to display in the UI you need to have only the visual nodes, nothing that works only in Scenes(trail can only work in the Scene).

Thanks for helping me set it. It’s pretty cool.

I have one request. Can you create a scale node for me if it’s possible and let me know how much. My characters are too big in the grid list, I know that I could scale them down in the characters 3D model but the problem is, i have too many 3D model, I used Buildbox shapes to create the characters, if I go ahead and  scale down each 3D model and then position them again, for all the characters it’s gonna take forever. 

And also I don’t know if the shop is compatible with a game that has about 20 levels, I just can’t set up for more than 1 level. Everything looks good but the BG doesn’t change when I choose any after buying them. I know it’s probably because I have 20 levels in the game and also the way I set them up but I’m still. 

It would be great if you know how and show me how to set it up.

For UI you would want to use a image of your character, BB doesn't lit up 3D in UI.
The Shop works with any amount of levels, make sure you configured Store Group and IDs correctly.

Deleted 2 years ago

okay, thanks. 

I exported my project and Every time I press the purchase buttons to buy coins the game crashed. Is it supposed to to that?

Hello again 

My game is crashing every time I press the button to buy coins, I would really appreciate it if you could fix it I can’t publish the game.

If you configured the store identifier and your app listing then it should work all good. Not sure how BB handles failed pruchases

I actually export your SPSS BBDOC to Buildbox world, it crashed then I exported it from Xcode to my phone it also crashed. I  sent a video don't know if you can see it. 

Spss/Users/ren/Desktop/SPSS.mp4

it seems to me the reason the game is crashing Everytime I tried to purchase something was because there was no store Identifier but I’m not sure though. 

So did you get it working

yes, I did.

And I’m tryna  add a fire button in my game UI, when the game starts I want the button to have an amount of bullets once used, the player will need to refill or buy from the shop system. Would that be possible for you to make that happen?