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(1 edit) (+1)

Hi hawkbyte, thank you for the detailed feedback. I am glad it was playable on Mac OS with Frankendrift, as I am only able to test on Windows. Frankendrift is still very early in development, so a lot of features are missing, such as the correct font size and the possibility to change it, but it is good to hear that there is a solution (system-wide zoom).

Unlike the recent Frankendrift Alpha 4, the brand new alpha 5 has "again" (or simply "g") implemented, so you can repeat commands.

You have a good point about SAY/TALK. In some cases the response is the same, if you "say" something or if you just "talk". This can give the player the impression that they are equivalent, which they are not. And as I encourage people to play without the tutorial, I must find another way to tell the player that SAY and TALK are not the same. I regard that as a quite important issue I will address in the postcomp release.

About the bug you found: If the player types "take it", the word "it" will be replaced with e.g. "the poster" before the game author is able to "access" the input, so there is unfortunately no way the author can know that the player typed "take it", as the interpreter has changed it into "take the poster". So unfortunately, I cannot fix that one. EDIT: I found a way to avoid the problem by not counting the word "the".

Thanks again for all the feedback  :)