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(1 edit) (+1)

Short walking simulator with a few jumpscares. It got me once, but otherwise didn't do anything that required player input. If this was meant as a theme park experience, maybe a bit more tension would work - more sounds, shadows creeping in, some lighting play. The end scene I'm not sure about - did the character get dragged or suffered a heart attack?

A complete game is a complete game, but it has massive room for improvement.