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Visually stunning, creative, and polished. You must have found your muse when developing this! I think the commenters have all pointed out some great things about your game, which I agree with. I've got some other feedback I hope is helpful:

-Information overload! It took about 30 minutes for me to finish the story, and maybe 1/3 of that was reading rules, which I probably did not understand until I actually played. While I respect the thought put into the mechanics, I would have preferred a smaller introduction board, and a few more turns between mechanics introduced. I think given the 1 hour limit, you could have spread out the info some. I ended up skipping some of the text boxes so I could jump in hoping I would just pick up the gameplay (I think I did pick it up eventually). 

-The vast majority of battles (all of them?) were just me picking the attack that wiped the board. Calmness vs. anxiety, patience vs. impatience, etc. I don't think the enemies ever got a chance to attack. This made combat feel a bit too easy and rock paper scissors like. No thought behind it except picking the weakness. 

- I did have some problems playing with a controller (could be my own setup). The "square" button, for example, switched up my emotions while also zooming.

- There was one area where I could not move upwards on the second board. 

I do want to go back and get 1st place! My jam game "Harold" only got 3rd. What a farce! I'll look forward to revisiting this after I check some other submissions.