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Super solid aesthetic puzzler with intriguing graphics and theme. I love the consistent art style. I think some things can be communicated to the player a little better. 

In the main menu, it took me a min to realize I had to double click to start the level.

In level 1-2, you're dropping too many new level design and mechanics on me (pre-game action selection per turn, water action, line of sight, careful planning for 3 turns, when do doors open?), and the mouse hover over the actions on the right has a bugged dialog box. I love the isometric level layouts, but this makes it impossible to tell where I need stand to shoot targets that are far away (level 1-3 especially).

Thanks for playing! I agree, the beginning is a little dense with no tutorialization. Level 2 especially drops a bit too much on the player.  I've grown quite accustomed to the isometric grid since I stare at them all day, but it's good to hear what your experience was like. I'll try to come up with a way of making that more clear, maybe with some slight coloration to the rows or light grid overlay surrounding the mouse cursors highlighted location

(+1)

oh right, alternate between 2 colors every  row like how a properly styled html table is