Super solid aesthetic puzzler with intriguing graphics and theme. I love the consistent art style. I think some things can be communicated to the player a little better.
In the main menu, it took me a min to realize I had to double click to start the level.
In level 1-2, you're dropping too many new level design and mechanics on me (pre-game action selection per turn, water action, line of sight, careful planning for 3 turns, when do doors open?), and the mouse hover over the actions on the right has a bugged dialog box. I love the isometric level layouts, but this makes it impossible to tell where I need stand to shoot targets that are far away (level 1-3 especially).