Thanks, and thanks for the nice comment about it in the round table discussion as well :)
Actually that whole fuzzy level was never actually planned, save for the fight at the end. I ended up slapping that together on the last day so I could put out some kind of experience. And seeing the positive reactions made me realize it's better to slap things together in the first place, especially in a jam :B
The beginning cutscene depicts the death of the real protagonist, who now hops from person to person as a spirit. People thought the fuzzy graphics represented memory, but within the plot the protag's mind is in a state of defragmenting after death scattered it; so in that level he has a lot of trouble understanding more than the basic shape of a room. The style depicted in the outro is how the game was going to be afterwards; simple monochrome colors with curtains instead of walls (a bit Twin Peaksy).
I might revisit the project one day, do it from the ground up. However, I don't plan on spending more time on RPG Maker MV; I enjoyed the limitations initially, but it really does fight you if you're creating anything other than a standard JRPG. But now that I've strengthened my game-making resolve I've moved on to Godot and an even stranger project; so hopefully I'll have a more complete experience for you in future ;)
Thanks again ☮️♥️