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I like the visual effects when you hit the tree, that's genius! But I notice that the player has no invincibility frames after getting hit by the monster, I'm not sure if this is intended or not but yeah it can be annoying at some times. I know this can be countered because we can spam the attack button. 

If I were to further improve your game, I'll surely make different attack types, like heavy / light attack, adding invincibility frames when the player got hit, and make more monster variations! 

Overall the game is very enjoyable. Cool entry! And again, I like the effects on the tree!

Thanks for playing! I'm glad you liked the tree art. Indeed there are no invincibility frames, I never even considered that something like this may be necessary but I never really spawned more than 1 demon at a time. I assume you were going around collecting them? I can see how it may become a problem then as 1 hit could be game over.

Different attack types sounds great! I was actually considering adding a shop for the gold where you could purchase different scythes, which would have different properties (e.g. slower attack but more pushback and with stun). But I ran out of time. 

What other kind of monster variations are you thinking?

Yeahh it could be like that sometimes, me and my friends have that exact same issue too, we're afraid that we couldn't finish it in time. It's just the nature of gamejams haha

I was thinking that some monsters have the ability to summon more monster, or maybe if the player has the ability to dash, you can add monsters that can dash too! Have you played Hyper Light Drifter? If you need more ideas for monster variations, that game will surely give you tons of monster variation ideas!

Ooh dash ability would have been cool, I really like that! And having demons spawn other demons sounds interesting too, I was actually thinking that sometimes the demons could run off and hide instead of attacking you, and then they could use that time to spawn more!

Thank you for the good ideas!