Worst moment: Running out of time with half of my gameplay ideas still unimplemented. I knew I wouldn't have time to do everything, but I got even less done than I'd expected. Next jam, I will make better use of my time. Also: Trying to make an OS X build with 50 minutes left and realizing I had no idea what I was doing.
Best moment: I showed my husband the prototype and he danced to the music. So I know at least one person enjoyed it! Best coding moment was the first time getting the parallax background working. It's always nice when something clicks and goes from "total disaster" to "fully functional, surprise!"