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It has a great art style (besides the smoothly rotated pixel, but thats really minor), from the pallete to the sprites themselves. The gameplay is also interesting, but kinda janky because sometimes my hits wouldn't hit.

Besides needing a little bit of polish, great game

Hey thanks for playing!

Funnily enough, the smoothly rotated pixel is actually design choice that I put in on purpose. By default it would have been pixelated but I personally cannot stand the mess of out of place pixels that a rotation at 1x resolution creates.

When you say your hits wouldn't hit, that's concerning. What do you mean? With the trees or with the demons. To hit a tree, you must be right underneath it. 

And also what polish would you suggest? 

Thanks again

The main polish i had in mind was about hit detection, because it strongly hampered hte experience. I mostly didn't hit the trees, propably because i wasn't like you said right underneath it, which in my opinion isn't clear enough.

But hey might just be a me problem, still great job :>

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Ah ok thank you for clarifying! 

The reason for the poor collision detection with trees is because I wanted the swipe to only hit one tree (not a whole bunch that the swoosh would hit), and the fastest way to achieve that was to check against the nearest tree, and then see if the direction lines up. 

But what that also means is if you're an equal distance between two trees, and you happen to be facing the wrong one, you can't hit it. But that will seem inconsistent because if you're really far away from another tree but that is the closest tree in that moment, you'll still be able to hit it from that distance. 

You are right, it needs fixing for sure! If it's a you problem, it can be an anyone problem.

Do you have any other suggestions?

(+1)

Thanks for asking but no, besides the hit detection, the game is sincerely great and i can't wait to see what comes next :>

Ok well I'm glad you liked it! Would you be interested in testing future versions/projects?

Yeah sure! Why not

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