Well, I played your game and in general, I have quite pleasant impressions.
But first about the disadvantages:)
- An unnecessarily detailed control tutorial at the very beginning of the game, given that at the moment the mechanics of the game are extremely simple, and also, the gameplay itself begins only after about 6 minutes of the game.
- Inability to control the mouse. Yes, in some games it is really acceptable to disable mouse control since certain game mechanics will work correctly only with the keyboard/gamepad. But in this case, I don't see a good reason to deprive the player of mouse control (even during dialogues).
- The same applies to saves. In my opinion, there is no reason in the current demo for the inability to save at the player's request.
- Probably, this is not exactly a disadvantage, but I was somewhat confused by the emphasis on toilets in this game: D
Otherwise, the game is quite good, and I think both the graphics and everything. the rest will be improved if the game continues to be developed.
I really appreciated the fact that you paid a lot of attention to the variety of character sprite animations. Head turns, sv_battlers, and even reflection in the mirror (which doesn't work so well in my game).
I think I should take an example from you in this regard. I really liked it!
The plot is not the most unique, but if you try, you can come up with something really interesting. Moreover, this is only a demo.
The locations themselves are made at a fairly normal level, and I would advise you to try to improve them, for example, using parallax mapping. But as I noticed, you didn't use plugins in your game. So, if you want to create your own game without using plugins, then you will probably try to get the most out of the RMMZ engine! :)