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(+1)

Nicely consistent style and presentation and a clean execution of simplified gameplay.

PROS:

  • Colors worked really well together and the pixel size consistency really made everything mesh well visually.
  • Clearly a lot of effort put into giving character to the hero and the context.
  • Nice solution for "voice-over" to give the characters voices even though there's no actual speech.
  • VERY nice tutorialization of the game concepts in the first few rooms forcing me to make mistakes and then instantly giving me health potions to negate built-in punishment for those mistakes. Well done.

CRITIQUE:

  • Personal preference, but I always like a button push to confirm dialog prompts from characters because I'm a slow reader and I didn't manage to get to the end of some of the hero dialog lines before the textbox left the screen.
  • I didn't see any real significance to collecting more money other than a score system and when the scoring system is some kind of currency my mind automatically thinks that I should be able to spend this somewhere.
  • The UI was very good at showing things like attack power and health of characters for combat, but I still didn't have a good read at first glance how those would interact when attempting to attack.
(+1)

thank you for the excellent feedback. There are actually lots of stores in the game but it seems like many players are missing them. They are the orange/gold tile that you see on the side of rooms.


I totally agree about the attacks! The math is simple but it can still be hard to plan out the result of a fight before you engage!


Thanks again!