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Great aesthetic and smooth controls and gamefeel. Kinda difficult to get an enemy to spawn sometimes tho.

Thanks for playing, I'm glad you enjoyed the aesthetic! What do you mean by it was difficult to get an enemy to spawn? 

Sometimes I had to bash a tree for 45 seconds before an enemy came out.

I see, that sounds like a frustrating experience! Just so you know, if you bash a tree and nothing comes out, the best thing to do is to move onto the next one! If there's a demon in a tree, it will come out on the first hit. If you're unable to hit the tree, make sure you're right underneath it. Perhaps I should add that to the instructions so it's clearer, I'll have a think on the best way to put it. 

Also, the trees that have demons in look different from the others, they're a little spikier in appearance. 

I hope this helps!

Thanks. I really enjoyed the game, so this definitely helps. A big part of the fun was figuring out how to handle the demons, so if you're thinking of expanding on this you might want to consider different types of demons from different objects with different rules. 👍

Well I'm really glad to hear you enjoyed the game! 

I'd love to add different types of demons that come from different objects, but am short of inspiration, did you have any ideas on what sort of things could happen?