Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Managed to break the game within the first few minutes of playing, in the forest to mountain area due to passability and how your transfer works, which caused me to end up stuck.

The weaknesses often seemed unintuitive. What looked like a monster that should be weak to one thing ended up weak to something else. 

No enemy seemed to be a 'flying' type, so that seemed like a waste, especially with the cost of skills. It was annoying trying to figure out the weaknesses because if you messed up, you had to waste 2-4 turns to recharge.

The elemental bonuses sometimes just seemed pretty weak to the point where for one encounter, I was using the stars to heal instead.

The stance thing isn't really explained well and definitely could have used letting the player automatically temporarily change stances for certain actions such as charge and guard where it would make more sense to be in defense stance.

No memory for the cursor so it was a pain to use and was easy to make mistakes.

Some of the fights basically just revolved around charging for your skill + charge, using the skill, then repeating.

Other fights had one character that was almost useless to the point where killing them off made the battles faster and easier.

The shield enemies are especially annoying since counterattack doesn't work when they keep attacking Mari, so I ended up having to let Mari die.

The money minigame seemed a bit too long and easy. I used a simple formula that just worked and so the minigames ended up being tedious instead of challenging.

How does the physical fighter know the player is a magic user right away?

The worlds are destroyed, but we are fine as are things we are carrying even if they are from the worlds?

If you lose a battle and return to the title screen, it is blank, but if you return to the title screen via the ending, it shows the image again.

Thanks for the feedback and catching those bugs! I appreciate it :)