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Seeing there be an actual category for physical games when I was browsing on here got me started on working on a tabletop RPG idea. I'm hoping to have a solid beta rulebook by the end of the month. I have 10 races (most of them original; Humans exist, but rather than being the 'average' race, they have the highest Toughness and heal faster than others) and 21 classes (which is why this has been a pain to balance).

Rather than there being actions per turn (like D&D and Shadowrun with Free Actions and Complex Actions and whatnot), a character has Action Points they can use each turn (to better reflect the amount of time/effort certain actions take). Although this sounds somewhat complicated, it's also a d2 system and I'm working on equipment and how to keep that fairly simple as well. The spell system is killing me right now, but I may end up making it something similar to Shadowrun's method to keep my designs from spiraling too far out of control.

I'll probably post here once I have it all in a properly sorted PDF. I'm always down to talk about writing and design, btw.