Thanks, it really means a lot. If it wasn't for people supporting the first versions there wouldn't be a Version 3. It's really been a community focused development, with major design decisions being made based on what we see people enjoying and what people find confusing.
It's been a crazy journey, from downloading the Unity editor for the first time and making the first playable build of Shadows 1 to now actually considering writing to games journalists and talking to actual game devs about legal considerations and financial decisions.
Gotta say, I'm a bit nervous, it feels like the pressure is higher than ever, but I like the direction we're going in. The current build is focused, has a solid roadmap and the codebase is nice and well-structured so future development should go smoothly.
Thanks for being a part of this, hope you're pleased with where the project goes in the next few months