That's definitely something I've considered and am discussing with my advisors about. I feel Shadows 2 reached a logical end to its development cycle, with all the features we wanted to put in being in, but it was a hard decision to stop adding to it.
A lot of stuff needs to be decided financially, regading pricing and discount packages, and I'm having meetings and discussions with actually professional game-devs and marketing people (since I've got no real experience in these things myself).