Really like the art style and loved the music aswell, gave the game a really comfy feeling that reminded me of playing Wind Waker as a kid. Obviously you would have to make the combat a lot more interesting with more actions available and perhaps some kind of default behaviour for the npc when you're not controlling it, right now your partner feels like a deadweight doing nothing. But I understand this is an early build so it's forgivable but I would say that you should focus on that before anything else in the future, because even if it's mainly a puzzle game you spend a lot of time fighting. The puzzle I liked the most was the one that had the other partner trapped behind the door. My first thought was that it was a bug but came a small nice little surprise that this was intentional.
Viewing post in Knight & Witch - First Demo jam comments
Thanks for playing! I'm glad you like the look and the sound of the game.
Yes the combat is something I worked very little on. I wanted to add more depth to it for the demo but didn't make it in time. Same for the companion character. In the future they will fight on their own, flee from danger, etc. This is another thing I wanted to have in the demo but had to scrap temporarily.