Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

- I scored 63, but I forgot about the timer and I got the "game over" (frozen) screen. I feel like I could have kept going for a while longer, though.

- I got into a cycle of "go out and chop down trees, then go home and deposit demons".

- Pushing the demons felt too hard, somehow. I kind of wish the character pushed their scythe out in front of them like a broom and literally shoved the demons so it was more clear where they were going.

- The reflections and leafy-particle effects are top notch, and give the game a great ambiance.

- The art assets are also top notch, with tons of little details in the animations. I'm tempted to call them "delightful", even.

- I guess the game used gold and a 60s timer, but they didn't feel integral to the experience :(.

The game loop was fun for 5 minutes, but I don't know that I feel a need to play for a lot longer. I think that's ok, though. It amused me for the amount of time I wanted to spend with it. Really nice work, all told!

Hi! Thank you for playing, I'm so glad you found the assets delightful! That means a lot. I'll just go through each of your notes!

- I'm sad to hear that the freeze brought an end to your session, but 63 works out to 9 demons banished, so the world thanks you for your service! 

- I ended up getting into this cycle too while testing, although it's quite easy to suddenly die if you get stuck on a tree when there's 8 or 9 enemies following you! 

- Enemies are indeed tough to push, but that was a design choice in an attempt to imply that it wasn't the way you were supposed to deal with them (and instead to investigate other methods, such as using the portal). But I know once you've actually got them to the portal, it can be hard to get them in, especially if there's a lot of them. 

- I'm glad you like the special effects! You aren't the only one to mention reflections, it's interesting because they're meant to be shadows but I guess it looks more like ice. I will need to add some kind of texture to fix that. I'd lean into the ice aesthetic but it doesn't really make sense that there would be trees growing out of the ice. Or does it? Could make for some cool lore.

- I agree that the 60 second timer seemed a bit of a stretch and not very integral at all, but I was really struggling to find a creative way to implement it that didn't drastically increase the scope of the project. My first thought was to make an alter that you prayed at to get another life but you could only do it every minute, but I ended up not having the time. The gold was intended to be used for purchasing more powerful weapons but I really did not have the time to make a shop! 

Thank you for the 5 minutes you played, I can see that after that amount of time it would get repetitive, as it definitely needs fleshing out. Other than the very detailed points that you've mentioned above (thank you so much for taking the time to write it all!), did you have any other feedback?