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(1 edit) (+3)

I tried this game like 3 times before it finally clicked. Some note for future players:
- You always fly to the right. Mouse up = fly up, Mouse down = fly down.

- If you hit the ground, you lose a life

- If you fly into the sky, you go to the shop

- At the shop, you can buy upgrades. If you don't spend all your gold on upgrades, it goes into the bank.

- Your goal is to steal items from the people below. Just fly through their torsos with left mouse button pressed to steal their items. 

- Make it back to the shop with gold before time timer runs out to upgrade and bank your gold, then repeat.

--------------------------

Feedback for the devs:

- This game is fun, unique, and feels complete.

- Feedback is often lacking. A lot of buttons don't highlight when I hover over them. There's not animation when I steal an item. A lot of mechanics aren't fully explained.

- Despite that, I really had fun with this once I got into the flow. It had good "sea bird fishing by skimming over the water" vibes, and once I got a pattern down, it was super satisfying.

- It took me a long time to realize gold was being banked, because the bank icon and the per-run gold icons are in the same place.

- I felt like the game had two phases. High stress "unlock the upgrades" phase, then low stress "just zoom through the crowd and reap the rewards" phase.

- Some graphic indicating where the mouse is would help a lot. In the browser, the cursor is hidden, and I have to wiggle it to figure out how high/low it is.

- The art is really good. Consistent tone, and the goofy almost-too-real physics sells the tone. The birds flying animations are so good I almost forgot to mention them! They just feel perfect to the point they fade into the background!

- Getting trampled when I hit the ground happens too fast and is too punishing. I wish I bounced once or twice and got a chance to recover. Or, possibly I just wish the people were a little taller. Or, possibly, I'm just bad at video games.

- It took me 22 flights to finally pay Odin back, btw.

All said, brilliant work. It reminds me of the old flash games era in the best possible way!

(2 edits)

Thank you for taking the time to formulate this nice and balanced critique! We appreciate it greatly! ^^
UI-feedback, yes definetly on the todo-list!
Love your description of the two phases of gameplay, or tempos. We were aiming for that sense of acomplishment you feel after a period of struggles, and you formulated it perfectly!
I'm so glad you liked the art! I had fun creating that 1920s atmosphere, and Robin did an awesome job with animating my sprites. =D

(+1)

Wow, thank you so much for taking your time with it and making this comment! :D We have seen that the biggest issue by far is the amount of time it can take to figure out how to play, I'm working on tossing in a small explanation to let other players be able to skip the trial-and-error step before they can actually play the game properly.

We are very happy to hear you had such nice things to say about the arts and animations, and your feedback is greatly appreciated over all. This is good lessons for us to learn when deciding what updates to make and what we should avoid in our next jam. :)

Thank you again, and gratz for lifting the curse! :D